I got a lot of helpful reports in after v0.06 went public, and it ended up being enough separate issues that I decided to go ahead and push out a new version. A quick review:
- Fixed a rare lockup that could occur from trying to describe certain actions.
- Fixed being able to fully vore prey that is still having sex.
- Fixed various typos in the main text output.
- Adjusted the mechanics for gaining arousal, especially focused on reducing arousal when those involved are tired, exhausted, or unwilling.
Along with these, I had reports that some new Android devices can’t actually play the game currently. After looking into it, I’ve tentatively changed how PWO is compiled for Android and exported both 32-bit and 64-bit versions of the game. I’m not sure how many players still use devices that can’t run 64-bit, it’s been required for a good while now, so I may stop publishing a 32-bit version before too long.
Idk man make this game for only 64-bit seems like a weird idea, bc I tested both on arm64 and armv7 works absolutely same with 4gb ram.
Also I strongly recommend to use Godot instead of unity as unity games works really bad with such text-based games(for example it takes up to 15 seconds to launch a game).
Or maybe I’m mistaken but still after playing PWO for a quite long time the game slows down considerably until some time later it reezes completely, no matter which device I use, like I used android 5 with 2gb ram, android 11 with 4gb ram and android 11 with 3gb ram and armv7 still same issues.
I have a different android related minor bug. When updating from an old version (0.05 to 0.06b for example) the new version isn’t detected as being an update so it installs a separate instance, resulting in 2 identical entries in my app drawer.
I can understand if this was intentional to test bug fixes, but appending the version number to the app name would be appreciated to identify them.