As of this moment, supporters can play the new version on Patreon and SubscribeStar! About two weeks from now, it’ll open up to more of them, and about a month from now this version will go public! Now that that’s clear, let’s talk about what’s new! It’s been such a journey, it’ll be hard to catch everything, but let’s go down the big items first.
I’m not going to talk too much about what I’ve been working on in this release, as much as about my actual development process. I’ve been dissatisfied with all these ups and downs I’ve been going through and what a strange mess the cycle above has become. It’s hard on me and I suspect it slows things down in the long run. I always try to rush through this final stage, to get the new version ready absolutely as soon as possible, because I know everyone is waiting. I let the anxiety get to me, and that just leads to burnout and a slower next version.
So on the development side, this update is about breaking that cycle.
If you missed it, you can get all the details on this update in my big announcement post here, when the game went out to supporters about a month ago! As always, you can download the public version from the menu on the left (or at the top on some phones).
As of now, many of my supporters can play the newest version of Project Wild One! More of them will…
So. Long story short, Covid really messed me up for a while. First it stopped me dead for a few weeks, then it kept me in a fog for an absurdly long time after, and… I’m still not sure I’ve actually completely shaken that off. That added a lot of problems and delays to what was already a pretty complicated process behind the scenes, and that’s put a pretty huge delay total on this update with not a lot to show for it.
Supporters have had access to this version for about a month, but now it’s finally time to share the big new changes with all of you! You can get a refresher on what’s new with this huge post over here, and you can always find the newest public version to download in the menu on this site, on the left on computers and possibly at the top on phones.
So far, it sounds like folks are enjoying the upgrades v0.03 brought to Project Wild One a lot, and I’m glad for that. It was a beast of an update to get through, and I’ve been picking up the pieces after it since I finally put the seal on and shipped it out. This is something of a transitional period in development, and I’m hoping to make a smaller update with a few easier things in it next.
Let’s talk about where we are with Project Wild One in a broader sense, then we’ll get into a little bit of the specifics of right now.
If you’re a mid-tier supporter, you can play the new version now! This version will also open up to lower-tier supporters in a couple week, and in about a month it will go public for everyone!
The big question is, what’s new? I’ll have to tackle that in parts, as I’ve changed a lot of little things all over Project Wild One with this release. To me, the biggest change with v0.03 is that we’ve switched to a dynamic text system! There are a few layers to that, both in how I mean dynamic and what it means for you.
Alright, let’s try this one more time, from the top.
With v0.02c, the game should work on all Android devices. Further, I think I’ve fixed the issue that prevented you getting Essence from sex. Fingers crossed, everything should be working well now!
So where are we with Project Wild One, in the grand scheme of things? After anticipating it for many years as a complicated but exciting new project I’d hoped I might get to someday, I finally gained the skills necessary and took the time to hammer out the most incredibly simple prototype for the idea and named it v0.01. It’s hard to overstate how much it was basically a bundle of placeholders ready to be expanded into the game I wanted to make, but it was enough to give a very rough idea of the direction I was going in.