Download it now on the menu to the left (or above on mobile)! All the details on what’s changed with this update (and there’s a lot) are available in the big write-up for when it released to supporters!
As of this moment, supporters can play the new version! The higher tier is guaranteed at least a month of early access, and the lower tier gets to play about two weeks before the new version will finally go public.
This release has been a journey of frustration, but let’s talk about what’s new before we get into why it took so long. The first one has been a big request for a while…
Mixture of good and bad news with recent development. I’ve been putting this off wanting to be in a better spot, but I’m trying to be better about posting dev logs more often and escaping that weird cycle I had going of only posting at the same two points in the cycle of developing a release. I do have a fair amount to talk about by now, even if I’m not where I’d like to be.
Download it now from the menu on the left (or maybe on top on mobile??)! This update was pretty huge, so if you want a rundown of what all has changed, make sure to check my big announcement post over here!
As of this moment, supporters can play the new version on Patreon and SubscribeStar! About two weeks from now, it’ll open up to more of them, and about a month from now this version will go public! Now that that’s clear, let’s talk about what’s new! It’s been such a journey, it’ll be hard to catch everything, but let’s go down the big items first.
I’m not going to talk too much about what I’ve been working on in this release, as much as about my actual development process. I’ve been dissatisfied with all these ups and downs I’ve been going through and what a strange mess the cycle above has become. It’s hard on me and I suspect it slows things down in the long run. I always try to rush through this final stage, to get the new version ready absolutely as soon as possible, because I know everyone is waiting. I let the anxiety get to me, and that just leads to burnout and a slower next version.
So on the development side, this update is about breaking that cycle.
If you missed it, you can get all the details on this update in my big announcement post here, when the game went out to supporters about a month ago! As always, you can download the public version from the menu on the left (or at the top on some phones).
As of now, many of my supporters can play the newest version of Project Wild One! More of them will…
So. Long story short, Covid really messed me up for a while. First it stopped me dead for a few weeks, then it kept me in a fog for an absurdly long time after, and… I’m still not sure I’ve actually completely shaken that off. That added a lot of problems and delays to what was already a pretty complicated process behind the scenes, and that’s put a pretty huge delay total on this update with not a lot to show for it.
Supporters have had access to this version for about a month, but now it’s finally time to share the big new changes with all of you! You can get a refresher on what’s new with this huge post over here, and you can always find the newest public version to download in the menu on this site, on the left on computers and possibly at the top on phones.