First of all, if you haven’t had the chance to play Project Matchmaker v0.02 yet, it is now available to the public! You can grab it from the menu on the left (or maybe above on mobile?) and you can get all the info on what’s going on with this update over here. Once you’ve played the new update, and hopefully have played Project Wild One as well, I’d like to get your opinion! I’ve made a short survey you can fill out through the link below. Now, I’m going to give some context, but the important thing to me is to know how you personally feel about these projects, so you’re welcome, maybe even encouraged, to fill it out before reading on.
The first prototype for this game was sort of a teaser more than anything. The game looked very bland, you got some character development, then it stopped just short of the actual sex. Boo! Well, with this update we can finally finish that scene, including three completely different versions of the sex scene depending on what kind of anatomy these newlyweds have had hidden away. Speaking of which, the art has been expanded with a couple states of undress to let you see what all they’ve got going on!
Working on Project Wild One has had a lot of weird implications for coming back to Project Matchmaker. For one, it made me a little embarrassed to have released something so unappealing to look at… implying that now that I’ve gone and made PWO look halfway decent, I’ve accidentally raised the bar for myself and now I feel like PMM needs to match it. I’ve always believed the content comes first, but it’s true that the packaging, the GUI and all that, can do a lot to “set the mood” and alter your emotional impression, so it’s probably true that I should at least strive not to hinder myself overmuch in that regard. Unfortunately, this game’s themes might actually be more demanding, style-wise…
Today’s the big day for the little update to MVOL! You can get all the info on what’s been going on and going into the update in my post over here, and you can download the new version from the menu on the left (or above on mobile I believe) as well as find the HTML5 version for online play.
For a few reasons that may become clear, I think this is a good time to review where we are overall. If you’ve been following my work closely this may be rather repetitive, but I’m hoping to have a fair number of new people reading this, so I’m going to try and give a quick background.
One month ago, Project Wild One finally released v0.01 to supporters, and I was frustrated that it had taken so long when I had pledged to shift to a “one to two month” development cycle during this stage of my career. I wanted to put out new updates every one to two months, and so far it had only been two months or more. So I set myself a deadline to get at least a small release done in no more than one month, and today I’m following through on that with MVOL v1.01 shipping to supporters… under the definition of a month as 30 days.
At long last, the very first prototype build for Project Wild One is complete! Mid-tier supporters can play it right now, with others jumping in a couple weeks from now, and the game will go public in a month. Whenever you start playing, please do be sure to look over the tutorial information, or you will be very confused and frustrated!
I’ve been getting this question on the Discord every day, so let’s clear this up as well as we can. The short version is: You can still download the SWF file in the tabs to the left from the MVOL Download page, and right under that link is a link to a standalone Flash Projector program from Adobe that still works 100% in my experience. Right under that link is a download for the Android version, which should continue working for some time. Also in the tabs to the left is the HTML5 version of MVOL, which should work on just about any browser, even mobile, for the foreseeable future. You can probably play most other Flash games using that projector I keep linked there. However, be careful where you download from! They shut Flash down because it lets people do sleazy things to your computer and they gave up finding ways to stop that happening. Various groups are working on replacements for Flash that will let us continue playing these games in the long term. A lot of people out there are passionate about these games and want them to be around forever, so if you’re worried too, go find them and support them or help out however you can.
I’m happy to report that I’ve finally gotten Project Wild One to the point where it’s ready to start getting tested by my proofers, meaning the main content is complete and playable. I still need to add a lot of side stuff like supporter rewards and options and graphics, but the core of the game is working and in a complete enough state I won’t be absolutely mortified to let other people play it.
Happy holidays! I hope the final month of this… whopper of a year has gone relatively well for you. I’m sorry to say it wasn’t the best for me. I had some pretty bleak stretches where I just didn’t feel like I had any control over my life, largely thanks to some… surreal family issues. It was really hard to get anything done, and it didn’t help that I was starting to feel burnt out on building all this code in one giant marathon. But things are looking better now!