Let’s talk about my large-scale plan for Project Wild One, and where we are in it now. I’ve had a lot of feedback during development either saying folks couldn’t understand where exactly I was going with the game’s design, or else making suggestions that are clearly based on a very different vision for this game from mine. This is fair, for two reasons.
The first is that I didn’t go into development of this game with a complete vision of what this game would actually be in the end. I’m still figuring out some of it now. The second reason is that, for all the work I’ve put in so far, the game still doesn’t actually have its most important element installed yet. There’s a lot going on with these two facts, so let’s dive in!