Dev Journal: Swing Between

So far, it sounds like folks are enjoying the upgrades v0.03 brought to Project Wild One a lot, and I’m glad for that. It was a beast of an update to get through, and I’ve been picking up the pieces after it since I finally put the seal on and shipped it out. This is something of a transitional period in development, and I’m hoping to make a smaller update with a few easier things in it next.

Let’s talk about where we are with Project Wild One in a broader sense, then we’ll get into a little bit of the specifics of right now.

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Dev Journal: Thinking and Writing

So where are we with Project Wild One, in the grand scheme of things? After anticipating it for many years as a complicated but exciting new project I’d hoped I might get to someday, I finally gained the skills necessary and took the time to hammer out the most incredibly simple prototype for the idea and named it v0.01. It’s hard to overstate how much it was basically a bundle of placeholders ready to be expanded into the game I wanted to make, but it was enough to give a very rough idea of the direction I was going in.

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Dev Journal: Everything Else

Project Wild One v0.02 is very nearly ready, and I’m waiting on one last wave of reports from my proofers to try and make sure the game doesn’t have any crippling bugs before I roll it out to mid-tier supporters. That means that soon, hopefully tomorrow, I’ll be writing up a big explanation of everything going into that update and how it came to be to go along with that release! At most, a big problem will come up and delay things to after the weekend (it wasn’t my intention originally to work Monday to Friday, but lately that’s how it’s kinda worked out) but either way, it feels redundant to talk very much about PWO right now given I’m just about to give the full shpiel about it in another post.

So that opens up this post to be about… well, everything else I’ve got going on. Or rather, what I want to have going on.

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Dev Journal: Revving Up

Project Wild One has been creeping up in the back of my head since well before I finished that build, and even as tired as I was after the release, I found myself losing sleep thinking about how to design and refine it if I wasn’t careful. There really is something special about this project to me. There’s so much I want it to be, and so much I want to experiment with, and so much I want to open it up to potentially becoming for people that want something special, or something different.

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Dev Journal: Morning is Coming

A lot of the development for Project Voice has been characterized by frustration, delays, and a lot of anxiety. It’s been a huge challenge on many different levels, and keeping any kind of momentum going on the project has been pretty tough. So it’s hard to overstate my relief at this point to report that the project is finally coming together and looking better every day! I just got the game to the point it actually “plays” and all the basic functionality actually works this week, which I’m coming to really respect as a huge factor psychologically in engaging with the game and all its needs.

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Dev Journal: Finding One’s Voice

It’s been about a month since my last public dev journal, when I broke the news that Project Voice had hit a wall on the concept stage, but that I was finally really getting things rolling with it. Then a couple weeks ago I dropped a whole bunch of behind the scenes commentary about the process I’ve been going through on my supporters with the supporter-exclusive dev journal. At that point I was just about done with the writing for the project, and the last two weeks have been turning more to focus on the audio side of things, both for recording lines and exploring how to turn those recordings into actual game assets.

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Dev Journal: Vision and Enlightenment

Well, I ended up putting this one off for a while, and now I’ve suddenly got a lot to talk about.

First thing, the results are in from my recent survey! It looks like both Project Matchmaker and Project Wild One are seen pretty favorably overall, but Project Wild One was the clear winner between the two. I’ll take a minute to go over some of the details.

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Dev Journal: Not Quite Matching

Working on Project Wild One has had a lot of weird implications for coming back to Project Matchmaker. For one, it made me a little embarrassed to have released something so unappealing to look at… implying that now that I’ve gone and made PWO look halfway decent, I’ve accidentally raised the bar for myself and now I feel like PMM needs to match it. I’ve always believed the content comes first, but it’s true that the packaging, the GUI and all that, can do a lot to “set the mood” and alter your emotional impression, so it’s probably true that I should at least strive not to hinder myself overmuch in that regard. Unfortunately, this game’s themes might actually be more demanding, style-wise…

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Dev Journal: Final Push!

I’m happy to report that I’ve finally gotten Project Wild One to the point where it’s ready to start getting tested by my proofers, meaning the main content is complete and playable. I still need to add a lot of side stuff like supporter rewards and options and graphics, but the core of the game is working and in a complete enough state I won’t be absolutely mortified to let other people play it.

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