I got a lot of feedback on the recent update, and usually I’d incorporate changes as needed into the next build, but in this case it sounds like a lot of players on Android were getting game crashes all the time, and adding an important adjustment would both give everyone a more enjoyable experience and enable those on their phones to actually play as much as they liked, so I’m updating v0.02 with a few small touches.
This build went out to supporters a little over a month ago, and if you’d like to know more about…
First of all, if you haven’t had the chance to play Project Matchmaker v0.02 yet, it is now available to the public! You can grab it from the menu on the left (or maybe above on mobile?) and you can get all the info on what’s going on with this update over here. Once you’ve played the new update, and hopefully have played Project Wild One as well, I’d like to get your opinion! I’ve made a short survey you can fill out through the link below. Now, I’m going to give some context, but the important thing to me is to know how you personally feel about these projects, so you’re welcome, maybe even encouraged, to fill it out before reading on.
At long last, the very first prototype build for Project Wild One is complete! Mid-tier supporters can play it right now, with others jumping in a couple weeks from now, and the game will go public in a month. Whenever you start playing, please do be sure to look over the tutorial information, or you will be very confused and frustrated!
I’m happy to report that I’ve finally gotten Project Wild One to the point where it’s ready to start getting tested by my proofers, meaning the main content is complete and playable. I still need to add a lot of side stuff like supporter rewards and options and graphics, but the core of the game is working and in a complete enough state I won’t be absolutely mortified to let other people play it.