Project Wild One v0.06: Build Your Legacy

As of this moment, supporters can play the new version! The higher tier is guaranteed at least a month of early access, and the lower tier gets to play about two weeks before the new version will finally go public.

This release has been a journey of frustration, but let’s talk about what’s new before we get into why it took so long. The first one has been a big request for a while…

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Dev Journal: Forethought

Mixture of good and bad news with recent development. I’ve been putting this off wanting to be in a better spot, but I’m trying to be better about posting dev logs more often and escaping that weird cycle I had going of only posting at the same two points in the cycle of developing a release. I do have a fair amount to talk about by now, even if I’m not where I’d like to be.

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Project Wild One v0.05: The Forest Lives

As of this moment, supporters can play the new version on Patreon and SubscribeStar! About two weeks from now, it’ll open up to more of them, and about a month from now this version will go public! Now that that’s clear, let’s talk about what’s new! It’s been such a journey, it’ll be hard to catch everything, but let’s go down the big items first.

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Dev Journal: Find Your Stride

I’m not going to talk too much about what I’ve been working on in this release, as much as about my actual development process. I’ve been dissatisfied with all these ups and downs I’ve been going through and what a strange mess the cycle above has become. It’s hard on me and I suspect it slows things down in the long run. I always try to rush through this final stage, to get the new version ready absolutely as soon as possible, because I know everyone is waiting. I let the anxiety get to me, and that just leads to burnout and a slower next version.

So on the development side, this update is about breaking that cycle.

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Dev Journal: On Lockdown

So. Long story short, Covid really messed me up for a while. First it stopped me dead for a few weeks, then it kept me in a fog for an absurdly long time after, and… I’m still not sure I’ve actually completely shaken that off. That added a lot of problems and delays to what was already a pretty complicated process behind the scenes, and that’s put a pretty huge delay total on this update with not a lot to show for it.

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Project Wild One v0.03 Now Public!

Supporters have had access to this version for about a month, but now it’s finally time to share the big new changes with all of you! You can get a refresher on what’s new with this huge post over here, and you can always find the newest public version to download in the menu on this site, on the left on computers and possibly at the top on phones.

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Dev Journal: Swing Between

So far, it sounds like folks are enjoying the upgrades v0.03 brought to Project Wild One a lot, and I’m glad for that. It was a beast of an update to get through, and I’ve been picking up the pieces after it since I finally put the seal on and shipped it out. This is something of a transitional period in development, and I’m hoping to make a smaller update with a few easier things in it next.

Let’s talk about where we are with Project Wild One in a broader sense, then we’ll get into a little bit of the specifics of right now.

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