The Results Are In!

Alright! I rolled out a big series of surveys to cap off a big series of posts talking about how I think MVOL has gone and what I’m going to do from here, and I gave a healthy amount of time for everyone to give their opinions before I downloaded all the data and spent some time wrangling it up into a bunch of useful numbers and graphs. It’s taken a lot more time and work to get this all put together than I expected, but I’m definitely getting some helpful info! Today I’m gonna go over the results from the first three surveys and how I’m interpreting them, then talk about how it’ll influence my choices from here.

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Final Survey: Production and Patrons

Today’s survey is pointed at understanding how the people that help make this project happen feel about how I should approach my work on the large scale, and how I interact with all of you! It’s a bit longer because it’s more specialized and covers a few things across the board there, but I hope that everyone that’s helping out or even interested in maybe helping out down the road will let me know what’s a good idea, and what maybe isn’t.

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Third Survey: Let’s Talk Sex!

Been getting some super interesting feedback so far on these surveys, but now it’s finally time to get your opinions on sexual content! This ranges from how to handle weird fetishes to how you like your sexual partners (and your sexual self) so it’s a touch longer, but I’ve tried to format it to be pretty concise and easy to go through.

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Looking Back and Forward: Conclusion

Over the past several months I’ve been writing a series of posts explaining my thoughts about how MVOL has turned out and all my hopes and plans for the future. Today I’m going to try and sum up the very heart of what I’ve been trying to say with all that, and then I’m going to link a survey I’d like as many of my fans to respond to as possible. If you haven’t read the posts before this, I absolutely encourage you to check it out from the start so you can get all the details, but for those that can’t put in that much time reading, hopefully the wrap-up here will give you the gist of it, along with a few extra notes.

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First Survey: Feedback on MVOL!

The big series of blog posts I’ve been putting out the last few months has all been building up to the survey I’m working on now. But… it turns out I kinda have a lot of things I want to ask you. So I’m breaking the survey down into parts to make it easier for you guys! With that in mind, I’m shipping out the first survey a little early.

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Looking Back and Forward: Goals

To be honest, this section has been the most difficult for me out of this whole process. I’ve rewritten it in part or in whole something like six times now, partly because I’m uncomfortable with some of the things I have to say about myself, and partly because I only came to realize what I was really trying to say more recently. Making a career out of designing my own game has been amazing, and I deeply appreciate that you all have supported me to make this a reality. That said, it’s only now that things are finally changing up that I’ve come to realize just what an effect it’s had on me. I’ve grown comfortable with the cycle of producing endless content, primarily in text, for this one game– even though it’s been grating at me to be so focused on one thing to the point of repetition by this point.

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Looking Back and Forward: Details

At this point, I’ve gone over the big lessons I’ve learned from MVOL, both from my successes and my failures. I’m hoping this gives you a pretty strong sense of context and helps you understand the mindset behind the changes I want to make from here, but I haven’t actually been very specific about what changes I want to make in how I make games from here. For this post, I’d like to get into the details of what ways, specifically, I want to push myself to improve in making adult games, and what I want to experiment with in the “small prototype” plan I mentioned before. This should give you a better idea of what, specifically, is coming– or rather, what’s being added to what I already do, in one project or another. Take a look, and if you have feedback, I’m always happy to hear about it.

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MVOL v0.90: Going into Beta!

Alright, this is it! With this update, the main storyline content is now complete, and all of the endings I have planned are now in the game. There are also just tons of changes and additions with this version, so I’ve got a lot to go over. I know some folks may be a little sick of hearing this by now, but one more time, the bulk of the new content for this update is hidden content. I’ve been thinking a lot on how I’d make sure people can find it, but the thing is, this is meant to be literally the most hidden, hardest to find content in the game, that you hopefully will only find after you’ve seen just about everything else.

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MVOL v0.44 is Live: Bump in the Night

I’ve been working on this update right up to the last minute so I’m a little wiped out, but I’m pretty proud of it. The big news for this one is that The Hidden Section is now complete! It got a pretty huge chunk of content with this update, and technically I could still go back and add a few last bits, but it’s at about 95% completed and has proper endings and everything. So that should be great news for the folks that like it, and the good news for those that don’t is that I’m just about done making any of that content from here out!

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