Supporters have had access to this version for about a month, but now it’s finally time to share the big new changes with all of you! You can get a refresher on what’s new with this huge post over here, and you can always find the newest public version to download in the menu on this site, on the left on computers and possibly at the top on phones.
If you’re a mid-tier supporter, you can play the new version now! This version will also open up to lower-tier supporters in a couple week, and in about a month it will go public for everyone!
The big question is, what’s new? I’ll have to tackle that in parts, as I’ve changed a lot of little things all over Project Wild One with this release. To me, the biggest change with v0.03 is that we’ve switched to a dynamic text system! There are a few layers to that, both in how I mean dynamic and what it means for you.
This build went out to supporters a little over a month ago, and if you’d like to know more about…
Supporters got to play as much as a month ago, but Project Voice is finally rolling out to the public! You can read up on the first version and all my thoughts on what it’s supposed to be and what’s gone into it over in my big announcement post here, and you can now find the game available to play in the menu on the left (or above on mobile)!
The first release for my new experimental side project is now available to Power Player level supporters, rolling out to Fan level in a couple weeks, and going public in a month!
It blows my mind that this release has taken this long. I’ve been telling myself Project Voice is just a small side project, something to drum out quickly to try out a few things, but it turned into such an endless procession of problems, challenges, and ever more editing that now I’m finally coming up for air, it seems at once ridiculous and only too real that it’s eaten this much of my time.
The first prototype for this game was sort of a teaser more than anything. The game looked very bland, you got some character development, then it stopped just short of the actual sex. Boo! Well, with this update we can finally finish that scene, including three completely different versions of the sex scene depending on what kind of anatomy these newlyweds have had hidden away. Speaking of which, the art has been expanded with a couple states of undress to let you see what all they’ve got going on!
At long last, the very first prototype build for Project Wild One is complete! Mid-tier supporters can play it right now, with others jumping in a couple weeks from now, and the game will go public in a month. Whenever you start playing, please do be sure to look over the tutorial information, or you will be very confused and frustrated!
With the new release sequence, I’m not sure how best to handle announcing each new version I put out there. It used to be that I’d give high-level supporters a very bare bones explanation when they got the MMU two weeks ahead of the proper release, and I’d still be adding a lot of finishing touches up until the actual full release today. I felt kinda bad about giving them all this new content with so few specifics, takes some of the fun out of having early access I expect.
On January 28th, 2012, after a month of frantic work relearning how to program, I uploaded a very basic, cobbled together v0.01. Looking over that page, it was apparently an incredibly buggy mess, but also got a strong reaction from a lot of people. After that, I worked on the game in my spare time, releasing very slowly, but people asked for ways to support the game, so I opened a Paypal. Eventually they suggested a Patreon, so I opened one of those, and this… very gradually turned into a living for me.
This update has a wide variety of changes in it, so I’ve got a lot to cover. There are two new sections of content, the early game has been heavily revamped, a limited system for customizing your species is up and running, two new pieces of art are in there, and lots of little changes besides. Also, two big announcements!