{"id":209,"date":"2019-09-14T11:36:25","date_gmt":"2019-09-14T18:36:25","guid":{"rendered":"https:\/\/lithier.com\/w\/?p=209"},"modified":"2019-09-14T11:36:25","modified_gmt":"2019-09-14T18:36:25","slug":"mvol-v0-42-is-live-finale-part-one","status":"publish","type":"post","link":"https:\/\/lithier.com\/w\/2019\/09\/mvol-v0-42-is-live-finale-part-one\/","title":{"rendered":"MVOL v0.42 is Live: Finale, Part One"},"content":{"rendered":"<p>This one is a whopper! We took a break from the main storyline to chase side content for a couple updates so that I could really take my time working out exactly what I want The Final Ending of MVOL to be, and it&#8217;s changed a ton from my original concepts. I&#8217;ll talk more about all that below, but for now, I&#8217;ll go over exactly what is in this update.<\/p>\n<p>The good news is that yes, <strong>you can finally play all the way to The End<\/strong> of the storyline. The bad news is, you&#8217;ll <strong>only be able to choose one path<\/strong> for now. This has turned into a pretty extensive and complicated update, and it&#8217;s important to me that you experience the big finish of the story in as polished a package as possible, so I had to draw the line somewhere.<\/p>\n<p>Besides that (and maybe partly related to it) I&#8217;ve also given the game a small graphical overhaul. I&#8217;ve finally <strong>completed Lith&#8217;s variable portrait<\/strong> with several fresh expressions (and a few other surprises), and I&#8217;ve adjusted his color scheme to be a little more of a black cat rather than gray. I&#8217;m a little worried it&#8217;s harder to read his expression now, so I&#8217;ll be keeping an ear out for feedback on that.<\/p>\n<p>That was a real headache to put together, but I don&#8217;t feel like it&#8217;s enough to count it as an art piece, so there are also <strong>two new pieces of art<\/strong> in this update. They&#8217;re plenty easy to find in the midgame.<\/p>\n<p>Thanks to the voters on <a href=\"https:\/\/www.patreon.com\/Lithier\">my Patreon<\/a>, I&#8217;ve also added <strong>two new scenes for the cupcake<\/strong>. They&#8217;re a little more intense than the other scenes, but they&#8217;ll only show up if Lith is ready to truly embrace his sexuality&#8230;<\/p>\n<p>And that wraps up the new content! I nearly bit off more than I could chew with this one, but I&#8217;m happy I managed to hit my amended release date at least. It was looking dicy for a minute there!<\/p>\n<p>Now! I&#8217;m gonna talk a little about the game&#8217;s ending here. I&#8217;m not going to spoil anything, but if you want to go in completely clean of expectations (which I&#8217;d probably recommend) then maybe <strong>go play it now<\/strong>, then come back to read up after!<\/p>\n<p>Developing this ending from a very rough, distant concept into a reality has been a really strange, almost overwhelming experience for me. I strongly believe that a story&#8217;s ending is critical to how it&#8217;s remembered. Put in simple terms, we remember most things we experience by how they started and how they ended. Especially with a story, though, the ending is supposed to &#8220;give it all meaning,&#8221; and I&#8217;ve been wildly frustrated with authors that seemed to believe their middle content was so good, it didn&#8217;t matter how it ended. So I don&#8217;t want to make that mistake here.<\/p>\n<p>But I almost did, going into this. If I followed my usual method, this ending would have been just as disappointing as all the ones I&#8217;ve seen out there. I had to step out of my own head and try to really think about what an ending needs to be, what it needs to do, from a lot of different perspectives, to figure out how far it should actually go. It&#8217;s been a lot more work, but I&#8217;m a lot happier with this than I think I would have been otherwise.<\/p>\n<p>That&#8217;s not to say I&#8217;m happy with this ending. I almost never revise my work after the first pass over, as part of my (admittedly unusual) method, but I took this back and edited it up after the advance release, and I still feel like I might want to edit it up in the future. I want the ending to &#8220;work,&#8221; I want it to do its job on every level, and that&#8217;s a complicated proposition.<\/p>\n<p>If I&#8217;m telling the truth, this has probably been especially challenging for me. I&#8217;ve written plenty of stories to post on <a href=\"http:\/\/www.furaffinity.net\/user\/lithier\/\">FA<\/a>, <a href=\"https:\/\/lithier.sofurry.com\/\">SF<\/a>, or even on <a href=\"https:\/\/smile.amazon.com\/Lithier\/e\/B00SJ5Q4XU\">Amazon<\/a>, but&#8230; I&#8217;ve written very few actual endings. Hell, most stories I actually end, I know I could always go back and tell some more of the story after that if I wanted to. But with this&#8230;<\/p>\n<p>With My Very Own Lith, I knew I wanted the story to end properly. I don&#8217;t know what I&#8217;ll be writing about Lith in the future, once MVOL is complete, but I want this game to stand on its own and not need any continuation. And&#8230; closing everything up, wrapping it up in a neat bundle, is much harder, I&#8217;ve found, than opening a big bag of possibilities in the first place.<\/p>\n<p>I&#8217;m still not even sure how I feel about this ending, but I&#8217;ve gotten a positive response from my proofing team, and I&#8217;m looking forward to the feedback from all of you as you reach your Final Endings. If you haven&#8217;t already, I&#8217;d encourage you to <a href=\"http:\/\/discord.gg\/2Uu3jTV\">join us on Discord<\/a>, whether to discuss the game or just to meet other folks that enjoy the company of this gentle feline.<\/p>\n<p>Oh! And speaking of my proofing team: a few members have had responsibilities creep up on them and can no longer help out, and I&#8217;m very short on careful readers and playtesters to help keep MVOL polished and playing smoothly. If you enjoy reading my work closely, have a meticulous eye, and are interested in getting a peek at coming content early, <strong>please consider becoming a Proofer!<\/strong> I&#8217;ve got all the details you could possibly need <a href=\"http:\/\/mvolith.blogspot.com\/p\/being-proofer.html\">over here<\/a>, but the short version is, go through the game as it stands and dig up problems to show me you can do the job! People keep telling me there isn&#8217;t a typo to be found anywhere, but I know for a fact there are many, probably hundreds. MVOL still has several updates to go, and I really need help keeping it bug-free and reading smoothly!<\/p>\n<p>Alright. That wraps up everything for this update. I&#8217;m hoping to keep working on the Final Endings in the next update, though it might be a litle lighter for content overall since this update ended up eating up some of its development time. I should also start putting up some posts here soon talking about what&#8217;s going to happen after MVOL, so keep an eye out for more news to come!<\/p>\n<p>Thanks for reading, and thanks so much for joining me on this long, strange journey!<\/p>\n<div class=\"SnapLinksContainer\" style=\"margin-left: 0px; margin-top: 0px; display: none;\">\n<div class=\"SL_SelectionRect\">\n<div class=\"SL_SelectionLabel\"><\/div>\n<\/div>\n<p><!-- Used for easily cloning the properly namespaced rect --><\/div>\n","protected":false},"excerpt":{"rendered":"<p>This one is a whopper! We took a break from the main storyline to chase side content for a couple&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[7],"tags":[5],"class_list":["post-209","post","type-post","status-publish","format-standard","hentry","category-mvol-release","tag-game-release"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/paRhev-3n","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/posts\/209","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/comments?post=209"}],"version-history":[{"count":2,"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/posts\/209\/revisions"}],"predecessor-version":[{"id":211,"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/posts\/209\/revisions\/211"}],"wp:attachment":[{"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/media?parent=209"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/categories?post=209"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lithier.com\/w\/wp-json\/wp\/v2\/tags?post=209"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}