Supporters have had access to this version for about a month, but now it’s finally time to share the big new changes with all of you! You can get a refresher on what’s new with this huge post over here, and you can always find the newest public version to download in the menu on this site, on the left on computers and possibly at the top on phones.
So far, it sounds like folks are enjoying the upgrades v0.03 brought to Project Wild One a lot, and I’m glad for that. It was a beast of an update to get through, and I’ve been picking up the pieces after it since I finally put the seal on and shipped it out. This is something of a transitional period in development, and I’m hoping to make a smaller update with a few easier things in it next.
Let’s talk about where we are with Project Wild One in a broader sense, then we’ll get into a little bit of the specifics of right now.
Alright, let’s try this one more time, from the top.
With v0.02c, the game should work on all Android devices. Further, I think I’ve fixed the issue that prevented you getting Essence from sex. Fingers crossed, everything should be working well now!
I got a lot of feedback on the recent update, and usually I’d incorporate changes as needed into the next build, but in this case it sounds like a lot of players on Android were getting game crashes all the time, and adding an important adjustment would both give everyone a more enjoyable experience and enable those on their phones to actually play as much as they liked, so I’m updating v0.02 with a few small touches.
This build went out to supporters a little over a month ago, and if you’d like to know more about…
Supporters got to play as much as a month ago, but Project Voice is finally rolling out to the public! You can read up on the first version and all my thoughts on what it’s supposed to be and what’s gone into it over in my big announcement post here, and you can now find the game available to play in the menu on the left (or above on mobile)!
First of all, if you haven’t had the chance to play Project Matchmaker v0.02 yet, it is now available to the public! You can grab it from the menu on the left (or maybe above on mobile?) and you can get all the info on what’s going on with this update over here. Once you’ve played the new update, and hopefully have played Project Wild One as well, I’d like to get your opinion! I’ve made a short survey you can fill out through the link below. Now, I’m going to give some context, but the important thing to me is to know how you personally feel about these projects, so you’re welcome, maybe even encouraged, to fill it out before reading on.
Today’s the big day for the little update to MVOL! You can get all the info on what’s been going on and going into the update in my post over here, and you can download the new version from the menu on the left (or above on mobile I believe) as well as find the HTML5 version for online play.
In case you don’t know what’s going on, I’ve been talking a bunch about how MVOL has gone and what comes next! You can get more info on all that here! I held a big series of surveys after talking it over, then compiled all the results and talked about those, and now it’s finally time to take all of that and jump into action! July is a big month for me as a game designer! My Very Own Lith v1.00 is coming out tomorrow, and I’ll finally take that momentous step into being an adult game designer with a finished game in my portfolio, which is surely a small and prestigious group, from what I’ve seen. But that also means it’ll finally be time to get serious about my projects beyond MVOL, and that, in turn, means it’s time to start making a lot of changes!
I tackled the bulk of the big surveys I rolled out in the last few months covering MVOL and how I should build my future projects in the last post, and today it’s time to go over the results for the last survey, then talk about some of the write-in feedback I’ve gotten! I’ve learned a lot of important things from these surveys and I’m really happy with how they’ve turned out overall. It’s been a ton of work, but I do want to do more of these in the future to make sure I’m staying in touch with you guys! Let’s get started!