Looking Back and Forward: Goals

To be honest, this section has been the most difficult for me out of this whole process. I’ve rewritten it in part or in whole something like six times now, partly because I’m uncomfortable with some of the things I have to say about myself, and partly because I only came to realize what I was really trying to say more recently. Making a career out of designing my own game has been amazing, and I deeply appreciate that you all have supported me to make this a reality. That said, it’s only now that things are finally changing up that I’ve come to realize just what an effect it’s had on me. I’ve grown comfortable with the cycle of producing endless content, primarily in text, for this one game– even though it’s been grating at me to be so focused on one thing to the point of repetition by this point.

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Looking Back and Forward: Details

At this point, I’ve gone over the big lessons I’ve learned from MVOL, both from my successes and my failures. I’m hoping this gives you a pretty strong sense of context and helps you understand the mindset behind the changes I want to make from here, but I haven’t actually been very specific about what changes I want to make in how I make games from here. For this post, I’d like to get into the details of what ways, specifically, I want to push myself to improve in making adult games, and what I want to experiment with in the “small prototype” plan I mentioned before. This should give you a better idea of what, specifically, is coming– or rather, what’s being added to what I already do, in one project or another. Take a look, and if you have feedback, I’m always happy to hear about it.

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Looking Back and Forward: Lessons

So I’ve discussed the things I think I did well with MVOL, most of which I’m hoping to carry forward into my future work as much as possible. But I also feel like working on MVOL has taught me a lot of important lessons about erotic games, and I really want to push in some new directions to “do a better job” in several metrics, including making the experience better for all of you guys, making this less stressful for me, making it more successful for me as a business, and getting more people to play my games. So let’s talk about flaws and mistakes, and how I want to do better next time.

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Looking Back and Forward: Strengths

I have a lot of criticisms for myself and a lot of things I want to improve on, but before I get into that I figure it’s a good idea to discuss what I feel I did well in making MVOL, both to give a more well-rounded view and so you guys don’t think I’m being too hard on myself later on. I’m certainly proud of what I’ve accomplished so far, even if there are many, many ways that I might wish I had done better. Inversely, please don’t take this post as me bragging about my accomplishments, and certainly if you think I haven’t done so well as I describe, you should let me know, as well as if there is anything you admire about MVOL that I don’t cover here. I’m also trying to get a strong idea of what made up MVOL’s “appeal,” so I don’t lose sight of that too much in my future works.

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Looking Back and Forward: Introduction

My Very Own Lith is finally nearing completion! While it still needs a good deal of content and several more endings added before it’s ready to move into beta, and I expect to still have a lot of work to do on the game after that before it’s a finished project I can be happy with, I do think now is a good time to start talking about the future beyond MVOL. This project has been a huge part of my life for a long time now, so it’s a little strange and intimidating to even think about what will happen when development is over, but it’s also pretty exciting.

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A Small Delay.

Hello, folks! In case you didn’t see the post over on my Patreon, I thought I should update those interested on the situation. Usually I try to maintain a pretty regular cycle with MVOL’s development, in which I release the new public version of the game on the first weekend of the release month (would’ve been next weekend), the advance version a week before that, and the pre-release Monthly Mini-Update a week before that.

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