Download it now from the menu on the left (or maybe on top on mobile??)! This update was pretty huge, so if you want a rundown of what all has changed, make sure to check my big announcement post over here!
I’m not going to talk too much about what I’ve been working on in this release, as much as about my actual development process. I’ve been dissatisfied with all these ups and downs I’ve been going through and what a strange mess the cycle above has become. It’s hard on me and I suspect it slows things down in the long run. I always try to rush through this final stage, to get the new version ready absolutely as soon as possible, because I know everyone is waiting. I let the anxiety get to me, and that just leads to burnout and a slower next version.
So on the development side, this update is about breaking that cycle.
If you missed it, you can get all the details on this update in my big announcement post here, when the game went out to supporters about a month ago! As always, you can download the public version from the menu on the left (or at the top on some phones).
So. Long story short, Covid really messed me up for a while. First it stopped me dead for a few weeks, then it kept me in a fog for an absurdly long time after, and… I’m still not sure I’ve actually completely shaken that off. That added a lot of problems and delays to what was already a pretty complicated process behind the scenes, and that’s put a pretty huge delay total on this update with not a lot to show for it.
Supporters have had access to this version for about a month, but now it’s finally time to share the big new changes with all of you! You can get a refresher on what’s new with this huge post over here, and you can always find the newest public version to download in the menu on this site, on the left on computers and possibly at the top on phones.
So far, it sounds like folks are enjoying the upgrades v0.03 brought to Project Wild One a lot, and I’m glad for that. It was a beast of an update to get through, and I’ve been picking up the pieces after it since I finally put the seal on and shipped it out. This is something of a transitional period in development, and I’m hoping to make a smaller update with a few easier things in it next.
Let’s talk about where we are with Project Wild One in a broader sense, then we’ll get into a little bit of the specifics of right now.
Alright, let’s try this one more time, from the top.
With v0.02c, the game should work on all Android devices. Further, I think I’ve fixed the issue that prevented you getting Essence from sex. Fingers crossed, everything should be working well now!
I got a lot of feedback on the recent update, and usually I’d incorporate changes as needed into the next build, but in this case it sounds like a lot of players on Android were getting game crashes all the time, and adding an important adjustment would both give everyone a more enjoyable experience and enable those on their phones to actually play as much as they liked, so I’m updating v0.02 with a few small touches.
This build went out to supporters a little over a month ago, and if you’d like to know more about…
Supporters got to play as much as a month ago, but Project Voice is finally rolling out to the public! You can read up on the first version and all my thoughts on what it’s supposed to be and what’s gone into it over in my big announcement post here, and you can now find the game available to play in the menu on the left (or above on mobile)!