v0.42 brought us most of the Final Ending sequence, but I didn’t have time to do all the content for the other option on the big, first choice. You can now go either way! It’s gonna be a similar experience part of the way, then break off into a notably different thing after you’ve proven yourself. I’m sure some folks were disappointed they couldn’t make “the big choice” that was built up all that time as they wanted to.
So I’ve discussed the things I think I did well with MVOL, most of which I’m hoping to carry forward into my future work as much as possible. But I also feel like working on MVOL has taught me a lot of important lessons about erotic games, and I really want to push in some new directions to “do a better job” in several metrics, including making the experience better for all of you guys, making this less stressful for me, making it more successful for me as a business, and getting more people to play my games. So let’s talk about flaws and mistakes, and how I want to do better next time.
I have a lot of criticisms for myself and a lot of things I want to improve on, but before I get into that I figure it’s a good idea to discuss what I feel I did well in making MVOL, both to give a more well-rounded view and so you guys don’t think I’m being too hard on myself later on. I’m certainly proud of what I’ve accomplished so far, even if there are many, many ways that I might wish I had done better. Inversely, please don’t take this post as me bragging about my accomplishments, and certainly if you think I haven’t done so well as I describe, you should let me know, as well as if there is anything you admire about MVOL that I don’t cover here. I’m also trying to get a strong idea of what made up MVOL’s “appeal,” so I don’t lose sight of that too much in my future works.
Hey, guys! I’ll be getting back to talking about the past and future of my work soon, but a couple things have cropped up that I’d like to talk about quickly.
My Very Own Lith is finally nearing completion! While it still needs a good deal of content and several more endings added before it’s ready to move into beta, and I expect to still have a lot of work to do on the game after that before it’s a finished project I can be happy with, I do think now is a good time to start talking about the future beyond MVOL. This project has been a huge part of my life for a long time now, so it’s a little strange and intimidating to even think about what will happen when development is over, but it’s also pretty exciting.
This one is a whopper! We took a break from the main storyline to chase side content for a couple…
Hello, folks! In case you didn’t see the post over on my Patreon, I thought I should update those interested on the situation. Usually I try to maintain a pretty regular cycle with MVOL’s development, in which I release the new public version of the game on the first weekend of the release month (would’ve been next weekend), the advance version a week before that, and the pre-release Monthly Mini-Update a week before that.
The new version has a lot of updates and additions in it, so let’s start with the big one! The hidden section from last update has gotten a large chunk of new content! I was very happy with the positive response I got to The Hidden Update, I’d been pretty worried about how people would take it given the starkly different nature of the material, and it’s true that some people have not been very comfortable with it…
Had a small issue with the new release. Turns out one particular scene in the new content, on certain files,…
Tons to talk about today! I have a wild mix of news about the new version. First off, the bad news: we left v0.39 with a bit of a cliffhanger, and no, The End is not in this update. As I often do, I’m pausing between sections of story content to add more side stuff. Sorry to keep you all in anticipation! If it’s any consolation, this extra time to listen to everyone’s feedback and thoughts so far and really think over what I want this ending to be and what I think everyone’s expecting has helped a lot with really refining my ideas for it into something I think we’ll all be happier with. Next, the alarming news: this update is another Weird One.